KoSKingdom of Snow

The Basics

Kingdom of Snow is a 4-player strategy game played on a 10×10 board. Each lord controls three kings — the last king standing wins the match.

The board is shared. Tiles burn, flood, freeze, and shift. Every match is shaped by a randomly drawn element.

▦
Three zones on the board
King ring : the outermost row and column. Kings live here during the draft and never move (except in Water games).

Spawn strip : the single tile row just inside the king ring. You drop new pieces here during placement.

Battlefield : everything inside the spawn strip. Owning tiles earns 1g per round. The Checkmate square earns 4g.

How a Round Works

Each match is divided into rounds. At the start of every round, a dice roll determines movement speed — the multiplier that governs how fast pieces travel across the board.

Placement
40 seconds to drop pieces onto your spawn tiles.
Movement
All pieces move simultaneously in spawn order. Then income is collected.
⏱
Placement phase
You have 40 seconds to drop pieces onto your spawn tiles. Each piece needs a direction set before the timer ends.
▶
Movement phase
All pieces move simultaneously in the order they were dropped. After all movement resolves, income is collected and the next placement phase begins.
🎲
Movement speed die
Every 10 rounds (rounds 10, 20, 30 …) a die rolls before placement. The result (x1, x2, or x3) multiplies how many steps every piece takes that round.
📦
Supply drop
Starting at round 5, then every 10 rounds (rounds 5, 15, 25 …) two dice roll. One picks a piece type, one picks a quantity. Every active player receives that many free pieces added to their drop inventory.

Piece Types

Six piece types can be bought and dropped during placement. The king is placed during the draft only.

12◆pick one diagonal
◆Checker5gNO RESPAWN

Straight diagonal. Pick left or right at drop. Travels in that diagonal forever.

Claims every tile it crosses. Dies on contact with any occupied tile.

1234♟︎straight → diagonal, repeating
♟︎Pawn10gNO RESPAWN

Forward then diagonal, alternating each tick. A/D picks which side the diagonal bends toward.

Reaches tile (10,10)? Upgrades to a free Queen in your inventory.

123♞︎1 forward, 2 sideways
♞︎Knight15gNO RESPAWN

1 tile straight forward then 2 tiles sideways. Pick which side it slides toward.

Does not claim territory. Combat piece — kills on contact.

12♝︎pick one inward diagonal
♝︎Bishop20gNO RESPAWN

Diagonal ray. Pick left or right inward diagonal at drop.

Does NOT claim territory, unlike the checker.

1♜︎1 tile/tick · straight
♜︎Rook25gNO RESPAWN

1 tile per tick, straight.

Most reliable straight attacker. Never deviates.

22222222♛︎pick any direction at drop
♛︎Queen50gNO RESPAWN

2 tiles per tick. Pick any of 8 directions at drop. Diagonal or straight.

Most flexible piece. Choose direction based on board position.

The King Draft

Before the simulation starts, all 4 players place their kings on the king ring in a fixed repeating order.

♚
Draft order
A → B → C → D, repeating until all kings are placed. 3 kings × 4 players = 12 picks total. Spirit element: 4 kings × 4 players = 16 picks.

After all kings are placed, simulation begins.

Elements

Every match has one element, chosen randomly before the king draft. The element reshapes the board or the rules for the entire game.

🌬
AIR
Two teleport tile pairs appear on the battlefield. Any piece moving onto a teleport tile is instantly transported to the paired tile, direction unchanged.
Shown as blue ◎ rings on the board.
🌍
EARTH
Two mountains rise from the battlefield. Any piece whose path leads into a mountain is permanently stopped in front of it. It cannot move forward again.
Shown as dark ▲ triangle markers.
🔥
FIRE
Two burn tiles appear. Any piece entering a fire tile is instantly destroyed. You still receive the 1g recycling fee. Fire tiles cannot be owned.
Shown as a 🔥 emoji on the board.
🌊
WATER
Every 4 rounds, all kings shift one tile clockwise around the king ring simultaneously.
No special tile markers. The whole ring shifts.
👻
SPIRIT
Each player places 4 kings instead of 3. The draft becomes 16 picks (A B C D × 4). Buy-in is divided evenly across 4 kings.
No board change. Each player simply has 4 kings.

Special Squares

♛
Queen Square, centre at (11,9)
The centre of the board, shown as a purple ♛ glyph. When a pawn lands on it, the pawn is removed and a free queen is added to that player's drop inventory.
✦
Checkmate Square
One randomly placed battlefield tile, shown as a gold ✦ glyph. Earns 4g per round for whoever owns it. Revealed before the draft.

Permanently neutral tiles that cannot be owned: the Queen Square, all elemental tiles, spawn tiles, and king ring tiles not occupied by a king.

Characters

Characters from the Bazaar and let you place a powerup square on the battlefield after the king draft.

🦊
Arctic Fox
Target square. Navigate your own piece of the current target type here to earn 2g. Target type changes after each reward.
🦉
Snowy Owl
Permanent income square. Pays you 1g every round automatically. Cannot be claimed by opponents.
🦣
Mammoth
Places a battlefield king on the board. While it lives, all your ring kings are invincible.
🦌
Reindeer
Fires a moving arrow across the board each round. The arrow destroys every piece it hits.
🐅
Sabre-Tooth
Drains 1g from the owner of any piece crossing the square. The piece is unharmed.
🐻‍❄️
Polar Bear
Any piece crossing this square changes owner. It joins your army and fights for you.
🐧
Penguin
Private battlefield spawn. Only you can drop checkers here. Anyone can move onto this square, but it won't spawn a checker if occupied.
🐋
Narwhal
Liquidates any of your pieces that land here. You receives a full unit cost refund.
🐆
Snow Leopard
Any piece leaving this square moves 2 tiles on its next step instead of 1.
🦭
Walrus
Reverses any crossing piece's direction 180°.
🐺
Dire Wolf
All your non-king pieces return to your drop inventory instead of being destroyed.
👹
Yeti
Trap square. The first piece to cross is frozen. The next arrival frees it and takes its place.